Mod Organizer 2 Tutorial Wont Continue
File information
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- Description
- Files 2
- Images 12
- Videos 2
- Articles 1
- Docs
- Logs
- Stats
About this mod
Bethesda's INI configuration files are a mess. BethINI optimizes the game for increased graphical fidelity and performance.
- Requirements
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This mod does not have any known dependencies other than the base game.
- Permissions and credits
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Author's instructions
CC BY-NC-SA (http://creativecommons.org/licenses/by-nc-sa/4.0/)
File credits
Joshua Graham (JPGinc) for AHK arrayToString (https://bitbucket.org/JPGInc/ahk-arraytostring)
Rseding91 for Robert's Fast INI library (https://autohotkey.com/board/topic/62917-ini-library-fast-in-memory-functions-no-regex/)
Bethesda Game Studios for SkyrimDonation Points system
This mod is opted-in to receive Donation Points
- Changelogs
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Version 3.6.1
- Presets: Fallout 4 BethINI presets updated to fix balance of texture upgrade/degrade settings. Also bugfix for Medium preset where bScreenSpaceSubsurfaceScattering was set to 0 while bScreenSpaceReflections was set to 1. bNVFlexEnable is now set to off by default, as it can cause crashes without the Weapon Debris Crash Fix mod. You can re-enable it in the Custom tab. Also lowered the shadow distance for Ultra and High presets.
- Changed icon.
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Version 3.6
- Presets: Skyrim Special Edition BethINI presets have had significant performance-related changes more in line with today's hardware and the latest testing. The changes should result in very minimal difference performance while increasing details, especially distant details, which, to be frank, had been seriously gimped previously. However, I will warn you that my testing showed about a 4% drop in performance in the BethINI High preset versus the previous version. This is mostly caused by a slight bump up in Object Detail Fade and Grass Fade, and partially Distant Object Details. Consider tweaking these settings slightly lower if you find this slight drop unacceptable. All other presets had very minimal performance change, but results may vary between systems.
- Presets: Fallout 4 BethINI presets have had significant performance-related changes. The previous presets were mostly vanilla with very minimal changes. Presets now more closely line up with expected performance of vanilla presets, albeit more detailed.
- Presets: Fallout 3 and Fallout New Vegas presets were revised slightly.
- Recommended Tweaks: Added additional tweaks for Skyrim - uMaxSizeForCachedSound:Audio 4096, fDialogueHardStopAngle1P:Controls 180, fDialogueHardStopAngle3P:Controls 180, fDialogueSoftStopAngle1P:Controls 150, fDialogueSoftStopAngle3P:Controls 150, bBackgroundLoadVMData:General 1, uMaxCustomItemNameLength:Interface 64.
- Recommended Tweaks: Removed tweaks for Skyrim - f3PArrowTiltUpAngle:Combat 0.7, fSkyCellRefFadeDistance:MAIN 600000
- Recommended Tweaks: Added additional tweaks to recommended tweaks for Skyrim Special Edition - uMaxSizeForCachedSound:Audio 4096, fDialogueHardStopAngle1P:Controls 180, fDialogueHardStopAngle3P:Controls 180, fDialogueSoftStopAngle1P:Controls 150, fDialogueSoftStopAngle3P:Controls 150, bEnableLandFade:Display 0, fWaterSSRIntensity:Display 0.5, iLandscapeMultiNormalTilingFactor:Display 1, bBackgroundLoadVMData:General 1, uMaxCustomItemNameLength:Interface 64.
- Removed Tweak: Sun-Shadow Transitions for Skyrim Special Edition was removed since it can cause blinking shadows. If you wish to change this setting, you can still do so in the Custom tab.
- Removed Tweak: Sun-Shadow Update Time for Skyrim Special Edition. If you wish to change this setting, you can still do so in the Custom tab.
- Removed Tweak: Sun-Shadow Update Threshold for Skyrim Special Edition. If you wish to change this setting, you can still do so in the Custom tab.
- Controversial Tweaks: Added Sun-Shadow Transitions for Skyrim Special Edition since it can caused blinking shadows.
- GUI Change: Moved position of Ambient Occlusion for Skyrim Special Edition.
- GUI Change: Several sliders have had their ranges increased/decreased under View Distance.
- Bugfix: Skyrim Special Edition didn't backup SkyrimCustom.ini.
- Bugfix: Changed all references to "Lock Sensitivity" to "Look Sensitivity." I legitimately thought it was called "Lock Sensitivity."
- Bugfix: New AE settings no longer removed for Skyrim Special Edition.
- Bugfix: Fixed broken links.
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Version 3.5
- Tooltip change: Added the performance cost to Antialiasing for Skyrim Special Edition.
- Tooltip change: Added the performance cost to FXAA for Skyrim and Skyrim Special Edition.
- Tooltip change: Added the performance cost to Land Shadows for Skyrim and Skyrim Special Edition.
- Tooltip change: Added the performance cost to Shadow Resolution for Skyrim Special Edition.
- Tooltip change: Added the performance cost to Detailed Draw Distance for Skyrim Special Edition.
- Tooltip change: Added the performance cost to Exterior Draw Distance for Skyrim Special Edition.
- Tooltip change: Added the performance cost to Godrays for Skyrim Special Edition.
- New Tweak: 64-Bit Render Targets under Basic for Skyrim Special Edition.
- New Tweak: Screen Space Reflections under Detail for Skyrim Special Edition.
- New Tweak: Resolution Divider (for screen space reflections) under Detail for Skyrim Special Edition.
- Tweaked tweak: FPS (aka Havok fix) tweak now only changes fMaxTime. Research has shown that this is the only value that needs changed.
- Unlocked tweak: FPS (aka Havok fix) for all games (previously only enabled for Skyrim Special Edition).
- Unlocked tweak: Clamped for all games (previously only enabled for Skyrim Special Edition).
- Added mod-suggested INI tweaks for JohnnyWang's Mountain Z Fight Patch.
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Version 3.4
- Tooltip change: Improved Snow toggle under Detail has more information and a recommendation for it to be disabled.
- Recommended tweaks: Removed fSparklesIntensity 0.3 tweak from recommended tweaks as I think it is a more subjective recommendation. Sparkles intensity should be tweaked in the Visuals tab.
- Gui Change: Some settings were moved around within the General tab.
- Gui Change: Snow settings have been moved to the Visuals tab.
- Gui Change: The Visuals tab has been reorganized.
- New tweak: Screenshot directory under General.
- New tweak: Filename (for screenshots) under General.
- New tweak: Index (for screenshots) under General.
- New tweak: Mod Manager Menu under Interface for Skyrim Special Edition.
- New tweak: Density (of snow sparkles) under Visuals for Skyrim Special Edition (thanks T4gtr34um3r).
- New tweak: Size (of snow sparkles) under Visuals for Skyrim Special Edition (thanks T4gtr34um3r).
- New tweak: Intensity (of snow rim lighting) under Visuals for Skyrim Special Edition (thanks T4gtr34um3r).
- New tweak: Geometry (power of snow rim lighting on) under Visuals for Skyrim Special Edition (thanks T4gtr34um3r).
- New tweak: Landscape (power of snow rim lighting on) under Visuals for Skyrim Special Edition (thanks T4gtr34um3r).
- New tweak: Snow AO under Visuals for Skyrim Special Edition.
- Tweaked tweak: Ambient Occlusion under Detail for Skyrim Special Edition has been changed to a checkbox instead of a dropdown due to detachment of settings to their individual parameters.
- Tweaked tweak: Decal Quantity under Detail now includes the fDecalLifetime setting in its presets.
- Tweaked tweak: LOD sliders have been increased to make it easier to set higher levels.
- Harmful tweaks: Added bShadowsOnGrass:Display 0 for Skyrim Special Edition because it breaks grass.
- Harmful tweaks: Added bAutoViewDistance:Display 1 for Skyrim Special Edition because it is a broken graphical setting that is supposed to auto-adjust the view distance based on framerate, but instead just causes view distance anomalies in certain conditions.
- Harmful tweaks: iLandscapeMultiNormalTilingFactor:Display will be set to 1 if bImprovedSnow:Display is set to 1. This fixes a bug that causes landscape near snow to get their normals misapplied when using the "improved shader" (thanks T4gtr34um3r).
- Presets: Skyrim Special Edition presets have been modified to account for testing performed involving the snow settings. Accordingly, the improved snow shader and its related settings are now disabled for all BethINI presets, which may net about 5% increase in performance while also fixing bugs associated with the improved snow shader. Poor and low preset now have bEnableProjecteUVDiffuseNormals set to 1 as it doesn't seem to impact performance while improving graphical fidelity.
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Version 3.3
- Bugfix: BethINI could take forever to load if it was not installed into its own directory.
- Bugfix: BethINI could not locate Mod Organizer's profile directory for Fallout New Vegas in some cases.
- Bugfix: Changing the game between Enderal: Forgotten Stories and Skyrim in the Setup tab was broken.
- Gui Change: The Disable Precipitation setting under the Detail tab has been colored red, since it has been discovered that it can cause CTDs. Its description now also reflects this fact.
- Gui Change: Changed the Gamma tweak under Visuals to be a slider.
- Gui Change: Tweaked positioning of controls in the Mouse Settings section under UI.
- Gui Change: Added new Console section under UI and moved/added controls to it. Also renamed controls to remove the word "Console" from them, which was the main reason to move them to their own section.
- New Tweak: HUD (Color) under UI for Fallout 3, Fallout New Vegas, and Fallout 4.
- New Tweak: Damage HUD (Color) under UI for Fallout 4.
- New Tweak: Subtitles (Color) under UI for Fallout 4.
- New Tweak: Pipboy (Color) under UI for Fallout 3, Fallout New Vegas, and Fallout 4.
- New Tweak: Subtitle Speaker Name (Color) under UI for Skyrim and Skyrim Special Edition.
- New Tweak: Power Armor Pipboy (Color) under UI for Fallout 4.
- New Tweak: VATS Target Light (Color) under UI for Fallout 4.
- New Tweak: Item Highlight (Color) under UI for Fallout 4.
- New Tweak: Power Armor Item Highlight (Color) under UI for Fallout 4.
- New Tweak: Wire Connection Highlight (Color) under UI for Fallout 4.
- New Tweak: Input Text Color (Console) under UI for Skyrim, Skyrim Special Edition, and Fallout 4.
- New Tweak: Output Text Color (Console) under UI for Skyrim, Skyrim Special Edition, and Fallout 4.
- New Tweak: Selection Color (Console) under UI for Fallout 4.
- New Tweak: SunShadow Transitions under Detail for Skyrim Special Edition.
- New Tweak: Brightness under Visuals for Skyrim Special Edition.
- New Tweak: Contrast under Visuals for Skyrim Special Edition.
- New Tweak: Saturation under Visuals for Skyrim Special Edition.
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Version 3.2
- New Tweak: Eye Environment Mapping under Detail for Oblivion, Fallout 3, and Fallout New Vegas.
- Unlocked Tweak: Light Fade under Detail for Oblivion.
- New Feature: BethINI now allows the user to decide whether or not BethINI will modify Custom INI files. The feature will only show itself if a Custom INI file is found, and if it has not been setup already, prompt the user to decide if they want it modified at startup.
- Bugfix: Due to reports of the invalid settings auto-detection running wild and deleting perfectly valid INI settings, I have added a routine to auto-detect if the auto-detection is bugging out, disabling this feature. I have also added a toggle for it, called "Auto-detect Invalid Settings," in the Setup tab. This should fix this bug, for which I have yet to be able to find the cause.
- Bugfix: The statusbar did not display everything that it was supposed to display.
- Bugfix: The "Please Wait: Loading" message was turned off before startup was completed.
- Bugfix: The main GUI elements could be used before startup was completed. They now will be disabled until startup is finished.
- Bugfix: If the user clicks the close button at the Choose Game dialog box while using the Autohotkey Script version, the script now will close correctly.
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Version 3.1
- New Tweak: Allow 3.0 Shaders under Basic for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Music under General for Oblivion.
- New Tweak: Max Footstep Distance (Audio setting) under General for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Player Footsteps (Audio setting) under General for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Max Autosaves under General for Skyrim, Enderal: Forgotten Stories, Skyrim Special Edition, and Fallout 4.
- New Tweak: Time Speed under Gameplay for Oblivion.
- New Tweak: Use Joystick under Interface for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Allow Console under Interface for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Max Console Lines under Interface for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Console Text Size under Interface for Skyrim, Enderal: Forgotten Stories, Skyrim Special Edition, and Fallout 4.
- New Tweak: Console Screen Percentage under Interface for Skyrim, Enderal: Forgotten Stories, Skyrim Special Edition, and Fallout 4.
- New Tweak: Shadow Filtering under Detail for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Far-off Shadow Distance under Detail for Oblivion.
- New Tweak: Interior Shadows under Detail for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Exterior Shadows under Detail for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Shadow Fade Time under Detail for Oblivion, Fallout 3, and Fallout New Vegas.
- New Tweak: Tree Shadows under Detail for Oblivion.
- New Tweak: Projected UV Diffuse Normals toggle under Visuals for Skyrim Special Edition.
- Behind the Scenes: BethINI will now remember the game path for Enderal: Forgotten Stories when it is being used across multiple games (no longer need to select the Enderal Launcher.exe after the first time).
- Behind the Scenes: If BethINI is pointed to a Mod Organizer profile that has Local Settings turned off, it will notify the user with a prompt to optionally enable Local Settings for the profile.
- Behind the Scenes: Added more verbose logging to better help diagnose issues.
- Behind the Scenes: Various code updates for AutoHotkey functions that are being deprecated.
- Bugfix: If the Mod Organizer path was changed in the GUI, the INI Path could update to show duplicate possible locations for the INI Path.
- Bugfix: Some issues involving Mod Organizer's use with Enderal: Forgotten Stories. You must use a version of Mod Organizer that supports Enderal.
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Version 3.0.1
- Behind the Scenes: If Mod Organizer isn't found, it will display "NOT FOUND" instead of "ERROR" in the Setup tab.
- Behind the Scenes: If JIP LN NVSE Plugin is used for Fallout New Vegas, Fallout.ini will no longer be copied to Fallout_default.ini in the game directory, since FalloutCustom.ini will be able to successfully override Fallout.ini once the buggy Fallout New Vegas force overwrites Fallout.ini with Fallout_default.ini. Also, if JIP LN NVSE Plugin is not being used to enable the FalloutCustom.ini, and BethINI does copy Fallout.ini to Fallout_default.ini to avoid its settings being deleted, a backup of Fallout_default.ini will be created called Fallout_default.ini.BethINIbackup. In this manner, the original Fallout_default.ini shall be preserved if later needed. This is an attempt to resolve the problem mentioned here (I do not and have not used Tale of Two Wastelands, so I cannot vouch for compatibility. If anyone, however, were to guide me to any incompatibilities, I will be happy to provide a patch.): https://taleoftwowastelands.com/viewtopic.php?t=7042
- Behind the Scenes: Improved the detection of Mod Organizer profiles.
- Bugfix attempt: Having trouble tracking down a bug that can cause all INI settings to be removed leaving only the sections. I have added a number of checks and balances that hopefully should clear up this problem, as well as a possible fix for how this might occur. I am still unsure how this problem occurs, as I have not been able to reproduce it. Summary of Changes may not be as helpful for users affected by this bug.
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Version 3.0
- New Feature: Added support for Enderal: Forgotten Stories from Steam. Please let me know of any issues. This took a huge amount of modification to my code to add.
- New Feature: Added Summary of Changes window. This will tell you every change that BethINI has made during the current session. It will also automatically be appended to the log file each run.
- Behind the Scenes: New functionality for detecting invalid settings and removing them added. This allows the removal of invalid settings by checking each individual line against the INI dump and removing those that were not found. This functionality replaces the tedious line-by-line method I previously employed in FixINI(). Any setting that is removed incorrectly will need to be added to the INI dump upon verification.
- Unlocked Tweak: Bethesda Modding Platform checkbox re-added for Skyrim Special Edition, since it disables the Creation Club News and is therefore a welcome tweak :)
- Bugfix: Skyrim Special Edition Distant Object Detail settings would not be updated in the GUI when changing presets.
- Bugfix: Skyrim Special Edition Object Detail Fade dropdown didn't actually change the settings if the user selected either Default or Ultra.
- Bugfix/Kinda: (All games except Oblivion) AudioMenu tweaks will no longer be changed when the user clicks the Default button. This way you don't have to fear losing your custom Sound preferences when resetting your INIs.
- Bugfix/Kinda: Any custom value set for sLocalSavePath(General) will survive the Default button.
- Bugfix/Kinda: Any custom value set for iScreenShotIndex(Display) will survive the Default button.
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Version 2.9
- New Tweak: Transparency AA under Basic for Skyrim, Fallout 3, and Fallout New Vegas.
- Recommended Tweaks: Added fSkyCellRefFadeDistance:MAIN 600000 to recommended tweaks for Skyrim. Testing will need to be done to see if the same tweak is good for Skyrim Special Edition (been testing in my setup without issue, but need to verify that it actually is an improvement).
- Behind the Scenes: If an update to BethINI is available, it will send you to the current game's Nexus page, rather than always to the Skyrim Special Edition Nexus page, if you click OK.
- Bugfix/Gui Change: Entirely redid the GUI from scratch so it shouldn't look messed up if the user is using a different font or theme. Also, it looks better, and has less settings floating in mid-air with no apparent reason. Should be easier to program new features too.
- Bugfix: In the Custom tab, if the user selected a section, in some cases a setting wouldn't automatically be loaded, and it would allow modification of the entire section, but wouldn't necessarily place it in the correct INI file. Now, if a setting isn't selected, the value field will not populate, and it shall also remain disabled.
- Bugfix: The Custom tab correctly showed the current value for a setting only if the game was Oblivion or if the setting was in the Prefs file. Otherwise, it would show the default value. It now correctly displays the current value.
- Bugfix/Kinda: The INI files in My Games would be modified to match that of a Mod Organizer profile for Skyrim Special Edition and Fallout 4. This originally was a workaround, because at the time, profile-specific INI files were broken in Mod Organizer 2. This has been fixed in Mod Organizer 2, so no longer is there a need for this workaround.
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Version 2.8
- Modified Release Format: Now there are two different files you can download. The standalone version, which is prone to being flagged as a false positive by aggressive antiviruses, and the AHK (Autohotkey) Script version. The Autohotkey Script version requires an up-to-date installation of Autohotkey version 1.1.x. This can be downloaded at https://www.autohotkey.com/download/.
- New Feature: Introduced the Custom tab where you can edit any valid INI setting that you so desire, at your own risk.
- Behind the Scenes: BethINI's cache folder backup and log files have a much easier-to-read folder name, which makes it easier to know which backup you are restoring when you restore a backup.
- Bugfix: The location for Mod Organizer files could be missed if located anywhere other than the default location. This applies to portable and instanced versions of Mod Organizer. Thanks PokemonTotalWar.
- Bugfix: Checking for updates is now fixed.
- GUI Change: Tree Detail Fade dropdown has been improved to include actual presets instead of the meager "Default" and "Custom."
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Version 2.7.1
- -Behind the Scenes: BethINI now will remember the INI Path last used when switching between games.
-Bugfix: Changing the Game, Game Path, or INI Path in the Setup tab when the Always Select Game toggle is on will now skip the "Choose Game" dialog box upon reloading.
-Bugfix: If the Always Select Game toggle was enabled and a previous use of BethINI had used a different game, the Game Path and INI Path would erroneously default to that of the previous game.
-Bugfix: If the Default button was pressed after the Recommended Tweaks checkbox was checked, not all the recommended tweaks would be applied, but yet the checkbox would indicate that they still were applied.
-Bugfix/Harmful Tweaks: Added checks for the archive lists for Skyrim, Fallout 3, and Fallout New Vegas (the only games that do not have the correct lists by default), fixing any that were left at their default values.
-Harmful Tweaks: Added checks for sFontFile_2 and sFontFile_7 to ensure that they are pointing to font files (CTD will occur otherwise).
- -Behind the Scenes: BethINI now will remember the INI Path last used when switching between games.
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Version 2.7
- -Behind the Scenes: Fallout New Vegas can now use a FalloutCustom.ini file if using the JIP LN NVSE Plugin (https://www.nexusmods.com/newvegas/mods/58277/?). This file will now be backed up if present. Functionally, the mod description says that the file will overwrite settings in FalloutPrefs.ini as well as Fallout.ini. This behavior is different than the other games, so BethINI will cause FalloutCustom.ini to contain ALL settings from both Fallout.ini and FalloutPrefs.ini as a workaround.
-Bugfix: Poor preset button is now disabled when switched to use Vanilla Presets in Skyrim Special Edition since there is no poor vanilla preset, which would prompt a message saying "You should not receive this error. Inform me if you do."
-GUI change: Moved the Wetness toggle (Fallout 4) in the Detail tab to a different location in the same general vicinity.
-GUI change: Moved the Lens Flare toggle (Fallout 4 and Skyrim Special Edition) in the Detail tab to a different location in the same general vicinity.
-New Tweak: Anamorphic Lens Flare under Detail for Skyrim Special Edition.
-New Tweak: Interior Godrays toggle under Detail for Skyrim Special Edition.
-Presets: BethINI Presets (Skyrim Special Edition) for High and Ultra have been changed to set bVolumetricLightingDisableInterior to 0 due to reports about it causing interiors to look strange.
-Tweak changed: Godrays dropdown (Skyrim Special Edition) has been modified to remove the option to turn on Godrays indoors due to reports about it causing interiors to look strange.
- -Behind the Scenes: Fallout New Vegas can now use a FalloutCustom.ini file if using the JIP LN NVSE Plugin (https://www.nexusmods.com/newvegas/mods/58277/?). This file will now be backed up if present. Functionally, the mod description says that the file will overwrite settings in FalloutPrefs.ini as well as Fallout.ini. This behavior is different than the other games, so BethINI will cause FalloutCustom.ini to contain ALL settings from both Fallout.ini and FalloutPrefs.ini as a workaround.
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Version 2.6
- -New Tweak: Bethesda Modding Platform under Interface for Fallout 4.
-New Tweak: Half Hertz under Basic for Skyrim Special Edition.
-Bugfix: The FPS tweak for Skyrim Special Edition now shows the correct FPS value that Havok is set to.
-Bugfix: The Clamped tweak for Skyrim Special Edition could be labeled the value it is set to instead of being called Clamped.
-Bugfix: The Disable Tutorials tweak does not work for Skyrim Special Edition, so it has been removed.
-Bugfix: The Intro Music tweak now will show if it is disabled in Skyrim and Skyrim Special Edition.
-Bugfix: The VSync tweak could be labeled the numerical value it is set to instead of being called VSync.
-Tooltip Change: The tooltip for VSync incorrectly said that VSync stood for "video synchronization" instead of "vertical synchronization." Also, noted that VSync helps eliminate screen tearing.
-GUI Change: Preset dropdown (for LOD levels) has been improved to include BethINI presets.
- -New Tweak: Bethesda Modding Platform under Interface for Fallout 4.
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Version 2.5.1
- -Bugfix: If the Mod Organizer path was not found, and the user browsed to its location, INI Path would not be updated to include the profiles indicated by the Mod Organizer path, and could also display items duplicated.
-Bugfix: Skinned Trees and Tree Animations are no longer on top of each other (Thanks synthtech0).
-Bugfix: Remove Grass tooltip now correctly indicates that it changes bAllowCreateGrass and bAllowLoadGrass as necessary in Skyrim, Skyrim Special Edition, and Fallout 4.
-Decided to upload the utility to the relevant Nexus site for each game to make it easier for people who have never heard of it to find.
- -Bugfix: If the Mod Organizer path was not found, and the user browsed to its location, INI Path would not be updated to include the profiles indicated by the Mod Organizer path, and could also display items duplicated.
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Version 2.5
- -Behind the Scenes: Added support for Mod Organizer 2. Please treat Mod Organizer 2 exactly the same as the original Mod Organizer. The INI files will be duplicated to the relevant Documents\My Games folder for Fallout 4 and Skyrim Special Edition as a temporary workaround until profile INIs are fixed. This will need to be done manually if you are using Mod Organizer 2 for the older games (recommended to stick with Mod Organizer 1.3.11 for them atm).
-Behind the Scenes: INI Path under Setup will now reduce Mod Organizer profile paths to ModOrganizer > Profile-Name if the current INI Path is set to a Mod Organizer profile.
-Behind the Scenes: INI Path will always display the Documents\My Games location as an option.
-Behind the Scenes: If you select "Browse..." for the INI Path and select the same location that is currently the INI Path, BethINI will no longer reload.
-Captions: Improved description for Flickering Light Distance dropdown.
-Controversial Tweaks: Added iNumThreads:HAVOK, iPreloadSizeLimit:General, uExterior Cell Buffer:General, uInterior Cell Buffer:General as controversial tweaks for Fallout 3, Fallout New Vegas, Fallout 4, and Skyrim Special Edition. Added iPreloadSizeLimit:General, uExterior Cell Buffer:General, uInterior Cell Buffer:General as controversial tweaks for Oblivion. Do note that Fallout 4 does raise the default values for iNumThreads:HAVOK from 1 to 7 and iPreloadSizeLimit:General from 25MB to 400MB.
-GUI Messages: Disable Tutorials message of "The game will no display tutorial pop-ups." was fixed to say "The game will no longer display tutorial pop-ups."
-GUI Change: Renamed the Foliage tab Visuals, since there are not enough foliage-related settings, and I need more space to place settings that affect the visuals.
-GUI Change: Moved all the Grass and Tree settings to the right side of the tab.
-Harmful Tweaks: Added bForcePow2Textures:Display 1 (CTD), bUse Shaders:Display 0 (CTD), uExterior Cell Buffer:General < 0 (CTD), uGridsToLoad:General < 5 (CTD or simply invalid), uInterior Cell Buffer:General < 0 (CTD), and iMinGrassSize:Grass < 0 (can cause CTD) as harmful tweaks for Oblivion.
-New Tweak: Gamma under the Visuals tab for Oblivion, Fallout 3, Fallout New Vegas, Skyrim, and Skyrim Special Edition.
-Tweaked tweak: Flickering Light Distance dropdown now has better numerical preset options in the dropdown.
- -Behind the Scenes: Added support for Mod Organizer 2. Please treat Mod Organizer 2 exactly the same as the original Mod Organizer. The INI files will be duplicated to the relevant Documents\My Games folder for Fallout 4 and Skyrim Special Edition as a temporary workaround until profile INIs are fixed. This will need to be done manually if you are using Mod Organizer 2 for the older games (recommended to stick with Mod Organizer 1.3.11 for them atm).
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Version 2.4
- -Behind the Scenes: Mod Organizer location for the current game is saved to the BethINI.ini file.
-Bugfix: If the location of the INI file is not found, you will be requested to select your game again upon restart (in case you accidentally selected the wrong game).
-Bugfix: If the location of the game folder is not found, you will be requested to select your game again upon restart (in case you accidentally selected the wrong game).
-Bugfix: Ambient Occlusion for Skyrim Special Edition could be set incorrectly.
-Bugfix: Archive Invalidation (Fallout 4) was intended to be enabled through Recommended Tweaks, but it instead applied whatever value was set according to the INI file previously.
-Bugfix: Removed the FOV tweak for Oblivion, since changing it from the default value of 75 breaks the menus.
-Caption change: Water Ripples toggle description improved.
-Harmful Tweaks: fDefaultFOV:Display for Oblivion if set to anything other than 75 will break the game menus.
-Invalid tweak removed: iDifficultyLevel:GamePlay (Oblivion)
-New Setup Option: You can now specify the location of Mod Organizer under the Setup tab. It will automatically update your list of profiles listed under INI Path if changed.
-New Setup Option: Added a Always Select Game toggle that will force BethINI to always ask you to choose your game at startup.
-New Tweak: Reflect Detail on Water toggle under the Detail tab (Fallout 3 and Fallout New Vegas).
-New Tweak: Reflect Full Scene on Water toggle under the Detail tab (Fallout 3 and Fallout New Vegas).
-New Tweak: Reflection Blur on Water dropdown under the Detail tab (Fallout 3 and Fallout New Vegas).
-Presets: Slightly optimized presets better for Fallout 4.
-Presets: Optimized presets better for Fallout New Vegas in regards to water reflections.
-Presets: Slightly optimized presets better for Fallout 3.
-Unlocked Tweak: Water Ripples (Fallout 3, Fallout New Vegas, and Skyrim) under the Detail tab.
- -Behind the Scenes: Mod Organizer location for the current game is saved to the BethINI.ini file.
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Version 2.3
- -New Tweak: Remove Borders toggle under the Gameplay tab.
-New Tweak: NPCs Use Ammo toggle (Fallout 3, Fallout New Vegas, Skyrim, Fallout 4, and Skyrim Special Edition) under the Gameplay tab.
-New Tweak: Disable Combat Dialogue toggle (Fallout 3, Fallout New Vegas, Skyrim, Fallout 4, and Skyrim Special Edition) under the Gameplay tab.
-Recommended Tweaks: Added f1PArrowTiltUpAngle:Combat 0.7 and f1PBoltTiltUpAngle:Combat 0.7 to recommended tweaks for Skyrim Special Edition. Testing of arrows in 3rd person showed that the angle is correct with the default value of 2.5 for f3PArrowTiltUpAngle:Combat
- -New Tweak: Remove Borders toggle under the Gameplay tab.
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Version 2.2
- -Bugfix: Removed fLightLODMaxStartFade from the list of settings modified on the tooltip for Light Fade for Skyrim Special Edition.
-Bugfix: Update mechanism now checks the Skyrim Special Edition Nexus page instead of the original Skyrim page (this was changed in version 2.0, but was not forwarded in the updates that followed).
-New Tweak: Lock Frame Rate toggle (Skyrim Special Edition) under the Basic tab.
-New Tweak: FPS (Skyrim Special Edition only at this point) under the Basic tab. This is a beta tweak! Set this to, for example, 120 in order for the game physics to not bug out at 120 fps. Please report any bugs with this feature!
-New Tweak: Clamped (Skyrim Special Edition only at this point) toggle under the Basic tab. This is a somewhat dangerous tweak. If you enable this, the game's speed will run at whatever you have set in the FPS tweak. This may be useful if things go too fast or too slow depending upon what you changed using the FPS tweak. If your framerate differs from the FPS value, the game will speed up or slow down accordingly. This tweak is subject to Controverisal Tweaks detection.
-Controverisal Tweaks Additions: iFPSClamp
-GUI Change: Moved a few things around slightly under the Basic tab.
-Behind the Scenes: Created GetGameSettings.ahk and GeneralFunctions.ahk libraries from functions piled inside the main BethINI.ahk. This makes the source code a little more manageable and clean.
-Added mod-suggested INI tweaks for the following mods: Simply Faster Arrows and Bolts (Skyrim Special Edition)
- -Bugfix: Removed fLightLODMaxStartFade from the list of settings modified on the tooltip for Light Fade for Skyrim Special Edition.
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Version 2.1
- -Bugfix: The tooltip for Vsync (Skyrim Special Edition) pointed to iPresentInterval instead of iVSyncPresentInterval.
-New Tweak: Rim Lighting toggle for Snow (Skyrim Special Edition) under the Detail tab.
-New Tweak: Improved Shader toggle for Snow (Skyrim Special Edition) under the Detail tab.
-New Tweak: Intensity for Snow Sparkles dropdown (Skyrim Special Edition) under the Detail tab.
-Presets: BethINI presets for Skyrim Special Edition were further optimized.
-Recommended Tweaks: Added fSparklesIntensity:Display 0.3 for Skyrim Special Edition (softens the harshness of snow sparkles).
-GUI Change: Moved some things around under the Detail tab for Skyrim Special Edition.
-GUI Messages: Some capitalization fixes.
-Setting Renamed: Snow Sparkles to Sparkles.
- -Bugfix: The tooltip for Vsync (Skyrim Special Edition) pointed to iPresentInterval instead of iVSyncPresentInterval.
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Version 2.0Beta
- -Update text now says "Your choice." instead of "You're choice."
-Added the Fallout 4 sprinting fix to Gameplay and to the Recommended Fixes.
-Mouse Y-scale is now set to 0.042 as part of the Recommended Fixes for Fallout 4.
-The "Show Quest Markers" toggle does exist for Fallout 4, and BethINI now recognizes this fact.
-Changing the "uGrids" GUI setting now sets uExterior Cell Buffer to the appropriate value.
-Controversial tweaks shall now detect uGridsToLoad for all games if set to something other than default (5).
-iGrassCellRadius shall be automatically set to the correct value for Fallout 4.
-Added Skyrim Special Edition support. Please notify me of any bugs.
- -Update text now says "Your choice." instead of "You're choice."
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Version 2.0.2
- -Bugfix: Godrays (Skyrim Special Edition) dropdown would get duplicated after each preset application.
-Bugfix: Shadow Bias (Skyrim Special Edition) dropdown would get duplicated after each preset application.
-Bugfix: Detailed Draw Distance for Shadows (Skyrim Special Edition) dropdown would get duplicated after each preset application.
-Bugfix: Shadow Resolution dropdown would have a invalid "max" option after preset application.
- -Bugfix: Godrays (Skyrim Special Edition) dropdown would get duplicated after each preset application.
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Version 2.0.1Beta
- -Hotfix: Video card info was stored in the wrong section for Skyrim Special Edition, causing the launcher to autodetect video settings and applying a vanilla preset after being used.
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Version 2.0.1
- Fixed the background color of controls when the system has visual styles disabled (i.e. Windows Classic).
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Version 2.0
- -Bugfix: Distant object detail settings for Skyrim Special Edition did not work.
-Bugfix: Exterior (shadow) Draw Distance could display no value if set to 0 for Skyrim Special Edition.
-Bugfix: Decal settings could be enabled/disabled incorrectly for Skyrim Special Edition upon preset application.
-Bugfix: Show Quest Markers and Autosize Quick Container toggles under the Interface tab were on top of each other, making them unusable.
-Bugfix: Light Fade would add fLightLODMaxStartFade to Skyrim.ini in Skyrim Special Edition, which is invalid, despite the fact that it automatically removes it (i.e., end product was right, but removed unnecessary write).
-New Tweak: Godrays dropdown for Skyrim Special Edition under the Detail tab.
-New Tweak: Snow Sparkles toggle for Skyrim Special Edition under the Detail tab.
-New Tweak: Detailed Draw Distance (shadows) for Skyrim Special Edition under the Detail tab.
-New Tweak: Fade-in for Grass for Skyrim Special Edition under the Grass tab.
-Unlocked Tweak: Remove Shadows toggle for Skyrim Special Edition.
-Unlocked Tweak: Ambient Occlusion dropdown for Skyrim Special Edition.
-Unlocked Tweak: Shadow Bias dropdown for Skyrim Special Edition.
-Unlocked Tweak: Grass Wind Speed dropdown for Skyrim Special Edition.
-Unlocked Tweak: Dynamic Trees toggle for Skyrim Special Edition.
-Unlocked Tweak: Skinned Trees toggle for Skyrim Special Edition.
-Unlocked Tweak: Tree Animations toggle for Skyrim Special Edition.
-Unlocked Tweak: Tree Detail Fade dropdown for Skyrim Special Edition.
-Unlocked Tweak: Far-off Tree Distance dropdown for Skyrim Special Edition.
-GUI Change: Basic tab has had a major renovation.
-GUI Change: Several settings under the Detail tab have been resized/moved.
-Presets: BethINI presets for Skyrim Special Edition were further optimized.
-Behind the Scenes: Update mechanism now checks the Skyrim Special Edition Nexus page instead of the original Skyrim page.
-Behind the Scenes: The Navmesh section is no longer removed from the SkyrimPrefs.ini file for Skyrim Special Edition, even though it is invalid. This is because the game consistently adds this section back in, so there is no point in removing it.
-Behind the Scenes: Mod-suggested INI tweaks are now applied at startup as well as enforced prior to preset application.
-Added mod-suggested INI tweaks for the following mods:
Folkstead and the Border of Hammerfell (Skyrim Special Edition)
Haafstad and the Border of High Rock (Skyrim Special Edition)
Nyhus and the Border of Cyrodiil (Skyrim Special Edition)
Skyrim Flora Overhaul (Skyrim Special Edition)
Snow Elf Palace (Skyrim Special Edition)
Verdant (Skyrim Special Edition)
Vivid Weathers (Skyrim)
Vivid Weathers (Skyrim Special Edition)
- -Bugfix: Distant object detail settings for Skyrim Special Edition did not work.
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Version 1.3
- -Optimized the width of tooltips
-Fixed FXAA tooltip not showing
-Added more info to the preset tooltips, giving a rough guideline on when each preset should be employed
-Added the INI settings modified to tooltips where relevant
- -Optimized the width of tooltips
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Version 1.2
- -Added built-in backup restoration to the Setup tab. Users who wish to revert changes or who decide they were better off before using my tool can go back in time to their old crappy INI files at the click of a button!
-Added the ability to set the INI files to read-only upon saving, toggleable in the Setup tab. If your main INI file (e.g., Skyrim.ini) is set to read-only upon launch, this option shall automatically be ticked.
-Added dialogue subtitles and general subtitles to the Interface tab.
-Bugfix: It was possible to get an error message when hovering over the links in the Setup tab. This should be fixed now.
-Removed the "Miscellaneous" headline under Interface, as it is unnecessary and wasting space.
- -Added built-in backup restoration to the Setup tab. Users who wish to revert changes or who decide they were better off before using my tool can go back in time to their old crappy INI files at the click of a button!
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Version 1.1
- -Bugfix: Particles could have duplicate preset numbers after the GUI was refreshed after certain actions.
-Bugfix: 3rd Person Arrow and 1st Person Bolt Tilt-up Angle settings were not being correctly refreshed.
-Bugfix: Mouse wheel zoom speed message required a space between the word "to" and the value it was set to.
-Bugfix: Mod autodetection had a lot of bugs in it. Should all be fixed now.
-New Tweak: Wetness toggle for Fallout 4 under Detail tab.
-New Tweak: Motion Blur toggle for Fallout 4 under Detail tab.
-New Tweak: Ambient Occlusion dropdown for Fallout 4 under Detail tab.
-Unlocked Tweak: Object Detail Fade for Fallout 4.
-Added support for Enderal.
-Added a controversial tweaks detection system which allows the user to set detected controversial tweaks to their recommended default values or keep the controversial values if desired.
- -Bugfix: Particles could have duplicate preset numbers after the GUI was refreshed after certain actions.
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Straight donations accepted
- Donate
BethINI
STEP Forum
BethINI (pronounced "Bethany") is an attempt to restore decency to the INI configuration files for games created by Bethesda, while optimizing your game settings for optimal graphical fidelity and performance. It currently supports Oblivion, Skyrim, Skyrim Special Edition, Fallout 3, Fallout New Vegas, and Fallout 4. It arose out of my research into the Skyrim INI files over on STEP.
Why You Need This
There are many advantages to using BethINI:
1. It automatically reorders your INI files into a sensible order, making them much easier to navigate for manual tweaking.
2. It automatically fixes common errors, including some that can cause CTDs.
3. It automatically detects mods you have installed and makes changes recommended by the mod authors where deemed appropriate. If your mod or a mod you know of requires such support, please contact me, as this is the easiest thing in the world to implement.
4. It's presets are superior in graphical fidelity and performance (95% of the time) to the official presets one can create via the game launcher.
5. It allows for the modification of more settings than is accessible via native game settings, and provides explanation for each setting and what it does.
6. It automatically backs up your INI files.
7. For Skyrim, it automatically configures the Creation Kit to support multiple masters and any installed DLC, if enabled.
TL;DR
BethINI fixes your INI files and lets you tweak your INI files to improve performance and quality.
Installation:
You can choose to either install the standalone version or the AHK Script version.
Standalone version instructions:
BethINI standalone is a portable application. You can run it anywhere. Simply extract and run. Do NOT run through Mod Organizer! Unfortunately, the standalone version is prone to being flagged as a false positive by aggressive antiviruses, in which case you may wish to use the AHK Script version.
AHK Script version instructions:
1. Download and install the latest Autohotkey v1.1.x installer located here: https://www.autohotkey.com/download/
2. Extract the BethINI zip file to your desired location.
3. Double-click BethINI.ahk to run.
Recommended usage:
1. Please do not delete your INI files prior to running this!
2. Run BethINI
3. Mod Organizer users should go to the Setup tab and select the profile they wish to use via the ''INI Path'' setting. Your profiles should be autodetected. It is highly recommended to close Mod Organizer if open.
4. Under the Basic tab, click the Default button in the Presets section to reset your INI files to its default state.
5. Original Skyrim ENB users should tick the ''ENB Mode'' checkbox . This does not apply to users who ONLY use the ENBoost portion of ENB. This should be autodetected, so if you are unsure, leave this alone!
6. Click your desired preset.
7. Tick the ''Recommended Tweaks'' checkbox to apply tweaks recommended for all users.
8. Change any other settings to your preference.
9. Click the Save and Exit button.
Testimonials
FAQ
Q: Why aren't comments open?
A: It's easier to keep all my forum work all in one place, so I use the
for support.
Q: The program will not load. The cursor spins, but the program does not load and the process is not created.
A: Add BethINI.exe to your antivirus exclusion list. Or use the Autohotkey Script version.
Q: Virus!
A: False positive. While I proactively submit my application to clear it with the antivirus companies, they are constantly updating their definitions, and Autohotkey script executables are often wholesale thrown into the trojan bin. To avoid this, you can use the Autohotkey script version. See the VirusTotal report.
Q: Should I delete my INI files before running this?
A: No!
Q: Why is my savegame crashing?
A: Not all INI settings can be changed mid-game (e.g., uGridsToLoad). If you used some bad INI tweaks on a save, they can cause your save not to work with good INIs. Either copy some of the problematic lines back into your INI, stick the old INIs back, or start a new game. To revert your INIs back to before using BethINI, simply go to the Setup tab and select "Before BethINI" in the "Restore Backup" dropdown. This will undo all changes BethINI ever made.
Q: Does it work with ENB?
A: Yes! Skyrim users can simply tick the ENB Mode checkbox (should be autodetected) to ensure that all necessary tweaks are applied. ENB users of other games may need to check to make sure that they haven't accidentally disabled any necessary settings.
Q: If I use ONLY the ENBoost part of ENB, do I need to tick the ENB Mode checkbox?
A: No. Again, this should be autodetected.
Q: I get an error when I start the game that says, "failed to initialize renderer."
A: Your screen resolution is incorrect. Please change your resolution to one that your monitor supports. Custom resolutions can be manually typed into the Resolution box.
Q: I want to go back to the way my INIs were before I used BethINI. Is that possible?
A: Simply go to the setup tab and select "Before BethINI" in the "Restore Backup" dropdown.
Q: BethINI broke my game.
A: Simply go to the setup tab and select "Before BethINI" in the "Restore Backup" dropdown. This will undo all changes BethINI ever made.
Q: Why shouldn't I run this through Mod Organizer?
A: The interaction between the two programs causes a bug where the settings get duplicated.
Source: https://www.nexusmods.com/skyrim/mods/69787
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